Snowy Scene Generator(Maya, Python)

The second project I decided to generate a snowy scene in Maya. At first I tried to emulate the scene using codes myself, but found it too complicated. Ian, our teacher, suggested me to use the particle system. So finally it’s down using particles.

Scene preview:

User interface:

See how it works on Youtube:

Python scripts sample:

SnowWorld.py from:32 to:186view raw
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"""
SnowWorld.py

Using particles to generate a beautiful snowy scene.

__author__ = "Vega Bai"
__copyright__ = "Copyright 2015, Vega Bai"
__version__ = "1.0.5"
__maintainer__ = "Vega Bai"
__email__ = "vegabeyond@gmail.com"
__status__ = "Updating"

logs:
v1.0.5: 12-19-2015, add error captions
v1.0.4: 12-19-2015, add collisions; delete animation length option
v1.0.3: 12-16-2015, add particle render type - cloud
v1.0.2: 12-9-2015, add texture sequence
v1.0.1: 12-2-2015, add log function

instructions:
1. click on the plane
2. click 'Select Start Plane' button
3. if you want to use a specific image as snowflake texture, browse and select the image, then turn on the 'Use file as texture' checkbox. if you don't turn on the checkbox, the particle will be rendered as white cloud type
4. if you want to use more than one image to texture different particles, then turn on the 'Use file Sequence' checkbox. then the file browsered just now will be set as the start of the file sequence. make sure to name the textures in 'image.n' format. for example, 'snow.1'
5. set values of 'Average Size', 'Density', 'MaxHeight'
6. set values of 'Direction Vector'
7. if you want to make collisions between other objects and the particles, select those objects and then click 'Select Object Collide With' button, and turn on 'Make Collision' checkbox
8. click 'Run' to start generating the snowy scene

"""

import pymel.core as pm
import random
import logging
import os

FILE_PATH_OV = 'filePathOv' # save the file path
snowPath = ''

# setup a logger
logger = logging.getLogger(__name__)
hdlr = logging.handlers.RotatingFileHandler('SnowWorldLog.txt', maxBytes = 100000)
hdlr.setLevel(logging.DEBUG)
format = ('%(asctime)s, module=%(module)s, message=%(message)s')
formatter = logging.Formatter(format)
hdlr.setFormatter(formatter)
logger.addHandler(hdlr)


def run(sliderSize, sliderDensity, sliderHeight, textSequence, ckboxTexture, ckboxSequence, ckboxCover, directionX, directionY, directionZ, snowPieceBrowser):
'''
This function is the main function to generate the snowy scene.

Args:
avgSize from sliderSize: The average size of all snow piece
density from sliderDensity: The density of the snow
maxDistance from sliderHeight: The highest distance the user want the snow to fall
snowTexture from ckboxTexture: Whether using the texture for snowflakes
snowSequence from textSequence: The length of the sequence of images as texture
directionX: directionX of gravity field
directionY: directionX of gravity field
directionZ: directionX of gravity field

coverFlag(coverObj) from ckboxCover: Decide whether the snow will cover the models and which models to cover
windFlag(windDirection, windStrength): Decide whether there are winds and the directions and strength

GLobal variables used:
startArea: The surface area the user want the snow fall from
snowPath: The file path of the snowflake texture
coverObj: The objects the particles will make collision with

Result:
a generated snowy scene animation

Return:
none

'''
## check whether the user has selected the start Area
if isset('startArea') == 0:
logger.error('Please choose a plane to start snow!')
pm.PopupError('Please choose a plane to start snow!')
return
## check whether the user has selected the objects to make collision with
if ckboxCover.getValue():
if isset('coverObj') == 0:
logger.error('Please select the objects to make collision with!')
pm.PopupError('Please select the objects to make collision with!')
return
## check whether the user has selected files for textures
snowPath = snowPieceBrowser.getText()
if ckboxTexture.getValue():
if snowPath == '':
logger.error('Please select the images for textures!')
pm.PopupError('Please select the images for textures!')
return

logger.info('Start generating the snowy scene')

snowSize = sliderSize.getValue()
snowDensity = sliderDensity.getValue()
snowHeight = sliderHeight.getValue()

snowTexture = ckboxTexture.getValue()
snowSequenceTmp = textSequence.getText()
snowSequence = int(snowSequenceTmp)
gdXs = directionX.getText()
gdYs = directionY.getText()
gdZs = directionZ.getText()

gdX = float(gdXs)
gdY = float(gdYs)
gdZ = float(gdZs)

pm.playbackOptions(ps = 0.4)

offsetSize = snowSize * 0.3
minSize = snowSize - offsetSize
maxSize = snowSize + offsetSize


startFace = startArea
emitter1 = pm.emitter(startFace, sro = True, type = 'surface', rate = snowDensity, minDistance = 0.5, mxd = 1)
particle_snow2 = pm.particle()
pm.connectDynamic(particle_snow2, em = emitter1)

## using image textures for particles
if ckboxTexture.getValue():
logger.info(' particle render type: sprite ')
pm.setAttr('%s.particleRenderType'%particle_snow2[0], 5)
pm.addAttr(particle_snow2[1], internalSet = True, longName = 'spriteTwist', attributeType = 'float', minValue = -180, maxValue = 180, defaultValue = 0.0)
pm.addAttr(particle_snow2[1], internalSet = True, ln = 'spriteScaleX', dv = 0.2)
pm.addAttr(particle_snow2[1], internalSet = True, ln = 'spriteScaleY', dv = 0.2)
pm.addAttr(particle_snow2[1], internalSet = True, ln = 'spriteNum', at = 'long', dv = 1)
pm.addAttr(particle_snow2[1], internalSet = True, ln = 'useLighting', at = 'bool',dv = False)

shader2 = pm.shadingNode('lambert', asShader = True)
file_node2 = pm.shadingNode('file', asTexture = True)
pm.setAttr('%s.fileTextureName'%file_node2, snowPath, type = 'string')
shading_group2 = pm.sets(renderable = True, noSurfaceShader = True, empty = True)
pm.setAttr('%s.ambientColor'%shader2, 1.0, 1.0, 1.0, type = 'double3')
pm.connectAttr('%s.outColor'%shader2, '%s.surfaceShader'%shading_group2, force = True)
pm.connectAttr('%s.outColor'%file_node2, '%s.color'%shader2, force = True)
pm.connectAttr('%s.outTransparency'%shader2, '%s.surfaceShader'%shading_group2, force = True)
pm.connectAttr('%s.outTransparency'%file_node2, '%s.transparency'%shader2, force = True)
pm.sets(shading_group2, e = True, forceElement = '%s'%particle_snow2[0])

if ckboxSequence.getValue():
pm.setAttr('%s.useFrameExtension'%file_node2, 1)
pm.setAttr('%s.useHardwareTextureCycling'%file_node2, 1)
pm.setAttr('%s.endCycleExtension'%file_node2, snowSequence)

pm.addAttr(particle_snow2[1], dataType = 'doubleArray', ln = 'spriteScaleXPP')
pm.addAttr(particle_snow2[1], dataType = 'doubleArray', ln = 'spriteScaleXPP0')
pm.addAttr(particle_snow2[1], dataType = 'doubleArray', ln = 'spriteScaleYPP')
pm.addAttr(particle_snow2[1], dataType = 'doubleArray', ln = 'spriteScaleYPP0')
pm.addAttr(particle_snow2[1], dataType = 'doubleArray', ln = 'spriteTwistPP')
pm.addAttr(particle_snow2[1], dataType = 'doubleArray', ln = 'spriteTwistPP0')
pm.dynExpression(particle_snow2[1], s = 'spriteScaleXPP = rand(%f,%f);\nspriteScaleYPP = spriteScaleXPP;\nspriteTwistPP = rand(0,30);'%(minSize, maxSize), c = True)

if ckboxSequence.getValue():
pm.addAttr(particle_snow2[1], dataType = 'doubleArray', ln = 'spriteNumPP')
pm.addAttr(particle_snow2[1], dataType = 'doubleArray', ln = 'spriteNumPP0')
pm.dynExpression(particle_snow2[1], s = 'spriteScaleXPP = rand(%f,%f);\nspriteScaleYPP = spriteScaleXPP;\nspriteTwistPP = rand(0,30);\nspriteNumPP = rand(0,%f);\nspriteNumPP = (spriteNumPP+1)%%%f;'%(minSize, maxSize, snowSequence, snowSequence+1), c = True)
## don't using textures
else:
logger.info(' particle render type: cloud ')
pm.setAttr('%s.particleRenderType'%particle_snow2[0], 8)
pm.addAttr(particle_snow2[1], dataType = 'doubleArray', ln = 'radiusPP')
pm.addAttr(particle_snow2[1], dataType = 'doubleArray', ln = 'radiusPP0')
pm.addAttr(particle_snow2[1], dataType = 'vectorArray', ln = 'rgbPP')
pm.addAttr(particle_snow2[1], dataType = 'vectorArray', ln = 'rgbPP0')
pm.dynExpression(particle_snow2[1], s = 'radiusPP = rand(%f,%f);\nrgbPP = <<1,1,1>>;'%(minSize, maxSize), c = True)

## if make collision
if ckboxCover.getValue():
for j in range(len(coverObj)):
pm.collision(coverObj[j], particle_snow2[1], r = 0, f = 1)

## add gravity
snowGravity = pm.gravity('%s'%particle_snow2[0], dx = gdX, dy = gdY, dz = gdZ, magnitude = 1.0)
pm.connectDynamic('%s'%particle_snow2[0], f = snowGravity)


logger.info('Scene generation finished!')
return

def isset(v):
'''
This function is for check whether a variable is available.

Args:
v: the string name of the variable
Returns:
0: the variable is not set
1: the variable is set
'''
try :
if (eval(v)):
logger.info('%s defined correctly.'%v)
except NameError:
return 0
else :
return 1

def selectObj(selType):
'''
This function gets the selected object.

Args:
selType: decide which kind of object the function will return
0 - object name
1 - select start area
2 - select cover objects

Returns:
object: the name of the selected object

Raises:
ValueError: will return nothing
'''
global snowPiece
global startArea
global startAreaIndex
global coverObj

selObj = pm.selected()

### judge if there is object selected
if not selObj:
pm.PopupError("No object selected!")
logger.error('No object selected!')
return

### select object
if selType == 0:
snowObj = selObj
logger.info('obj OK: %s' %snowObj)
return snowObj

### select plane that the snow starts
elif selType == 1:
startArea = selObj[0]
logger.info('plane OK: %s' % startArea)
return startArea

### select objects that the particle would collide with
elif selType == 2:
coverObj = selObj
logger.info('cover objects OK: %s' % coverObj)
return coverObj

return

## two dunctions for browser the file
def getPath(control):
'''
This function is to get the file path of a file from the file browser.

Results:
If success, run updatePath()
If failure, return None

Returns:
None

'''
source = pm.fileDialog2(fileMode = 1,
fileFilter = '*.png',
caption = 'Pick A File To Import'
)
if source:
# put browsed path into field
control.setFileName(source[0])

# run update on field
updatePath(control)
else:
return None

def updatePath(control):
'''
This function gets the updated the file path.

Results:
save the new file path to optionVar[FILE_PATH_OV]

Returns:
none

'''
# get the value of the field
text = control.getText()
path = text

# save the optionVar
pm.optionVar[FILE_PATH_OV] = path

logger.info('FIle path loaded: %s'%path)

def ui():
'''
This is the main ui function of generating the snowy scene.

Returns:
none

'''
winTitle = 'Snow World'
winName = 'winSnowWorld'
winWidth = 300
winHeight = 260

if pm.window(winName, exists = True):
pm.deleteUI(winName)

snowWin = pm.window(winName,
title = winTitle,
widthHeight = (winWidth, winHeight)
)
colLayoutMain = pm.columnLayout(adj = True)


### select start area button
buttonSelArea = pm.button(label = 'Select Start Plane',
width = 100,
command = pm.Callback(selectObj, 1)
)
### select single snow piece model dialog
snowPieceBrowser = pm.textFieldButtonGrp(buttonLabel = 'Browser',
label = 'Snow Piece to import:',
columnWidth3 = (110, 50, 50),
adj = 2,
ann = 'Enter A File Path'
)
snowPieceBrowser.buttonCommand(pm.Callback(getPath, snowPieceBrowser))
snowPieceBrowser.changeCommand(pm.Callback(updatePath, snowPieceBrowser))
snowPiecePath = ''
if FILE_PATH_OV in pm.optionVar:
snowPiecePath = pm.optionVar[FILE_PATH_OV]
if snowPiecePath:
snowPieceBrowser.setFileName(snowPiecePath)

### layout for texture checkbox
rowLayoutCkBox = pm.rowLayout(nc = 2,
cw2 = (120, 30),
co2 = (20, 20),
parent = colLayoutMain
)
pm.text(label = ' ',
font = 'fixedWidthFont',
parent = rowLayoutCkBox
)
#### checkbox for whether to use textures for snow pieces
ckboxTexture = pm.checkBox(label = 'Use file as texture',
value= True,
parent = rowLayoutCkBox
)

### layout for texture sequence checkbox
rowLayoutCkBox2 = pm.rowLayout(nc = 3,
cw3 = (120, 40, 30),
co3 = (20, 20, 20),
parent = colLayoutMain
)
pm.text(label = 'Number of Files:',
font = 'fixedWidthFont',
parent = rowLayoutCkBox2
)
textSequence = pm.textField('Input',
tx = '1',
font = 'fixedWidthFont',
backgroundColor = (0, 0, 0),
parent = rowLayoutCkBox2
)
#### checkbox for whether to use textures sequences
ckboxSequence = pm.checkBox(label = 'Use file sequence',
value= True,
parent = rowLayoutCkBox2
)

### slider for average size of snowpiece
sliderSize = pm.floatSliderGrp(label = 'Avg Size',
field = True,
minValue = 0.01,
maxValue = 10.0,
fieldMinValue = 0.01,
fieldMaxValue = 10.0,
value = 1,
cw3 = (60, 40, 200),
adj = 3,
parent = colLayoutMain
)

### slider for density of snow
sliderDensity = pm.floatSliderGrp(label = 'Density',
field = True,
minValue = 0.1,
maxValue = 5.0,
fieldMinValue = 0.1,
fieldMaxValue = 5.0,
value = 1,
cw3 = (60, 40, 200),
adj = 3,
parent = colLayoutMain
)
### slider dor max height
sliderHeight = pm.floatSliderGrp(label = 'Max Height',
field = True,
minValue = 1,
maxValue = 100,
fieldMinValue = 1,
fieldMaxValue = 100,
value = 10,
cw3 = (60, 40, 200),
adj = 3,
parent = colLayoutMain
)
### select the snow direction
rowLayoutAngle = pm.rowLayout(nc = 6,
cw6 = (110, 45, 20, 45, 20, 45),
co6 = (0, 0, 0, 0, 0, 0),
parent = colLayoutMain
)
pm.text(label = 'Direction Vector: X',
parent = rowLayoutAngle
)

directionX = pm.textField('DVX',
tx = '0.000',
parent = rowLayoutAngle
)
pm.text(label = ' Y',
parent = rowLayoutAngle
)
directionY = pm.textField('DVY',
tx = '-1.000',
parent = rowLayoutAngle
)
pm.text(label = ' Z',
parent = rowLayoutAngle
)
directionZ = pm.textField('DVZ',
tx = '0.000',
parent = rowLayoutAngle
)

### layout for cover objects options
rowLayoutCover = pm.rowLayout(nc = 2,
cw2 = (150, 150),
co2 = (20, 20),
parent = colLayoutMain
)
buttonCover = pm.button(label = 'Select Objects Collide With',
width = 150,
command = pm.Callback(selectObj, 2),
parent = rowLayoutCover
)
ckboxCover = pm.checkBox(label = 'Make Collision',
value= True,
parent = rowLayoutCover
)

### layout for start generation button and cancel button
rowLayoutButton = pm.rowLayout(nc = 2,
cw2 = ((winWidth/2), (winWidth/2)),
co2 = (40, 20),
parent = colLayoutMain
)
buttonStart = pm.button(label = 'Start Snow!',
width = 100
)
buttonStart.setCommand(pm.Callback(run,
sliderSize = sliderSize,
sliderDensity = sliderDensity,
sliderHeight = sliderHeight,
textSequence = textSequence,
ckboxTexture = ckboxTexture,
ckboxSequence = ckboxSequence,
ckboxCover = ckboxCover,
directionX = directionX,
directionY = directionY,
directionZ = directionZ,
snowPieceBrowser = snowPieceBrowser
)
)
buttonCancel = pm.button(label = 'Cancel',
width = 100,
command = pm.Callback(snowWin.delete)
)
snowWin.show()
snowWin.setWidthHeight((winWidth, winHeight))

logger.info('UI launched')
return

instructions:

  1. click on the plane
  2. click ‘Select Start Plane’ button
  3. if you want to use a specific image as snowflake texture, browse and select the image, then turn on the ‘Use file as texture’ checkbox. if you don’t turn on the checkbox, the particle will be rendered as white cloud type
  4. if you want to use more than one image to texture different particles, then turn on the ‘Use file Sequence’ checkbox. then the file browsered just now will be set as the start of the file sequence. make sure to name the textures in ‘image.n’ format. for example, ‘snow.1’
  5. set values of ‘Average Size’, ‘Density’, ‘MaxHeight’
  6. set values of ‘Direction Vector’
  7. if you want to make collisions between other objects and the particles, select those objects and then click ‘Select Object Collide With’ button, and turn on ‘Make Collision’ checkbox
  8. click ‘Run’ to start generating the snowy scene

logs:
v1.0.5: 12-19-2015, add error captions
v1.0.4: 12-19-2015, add collisions; delete animation length option
v1.0.3: 12-16-2015, add particle render type - cloud
v1.0.2: 12-9-2015, add texture sequence
v1.0.1: 12-2-2015, add log function

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