PIPELINES · TOOLS · SHADERS · VFX

Vega / Xuan Bai

Senior Technical Artist

Bridging art and engineering through pipeline automation, tools development, real-time content workflows, and production-focused technical art.

Industry experience
9 years
Automated pipeline runs
500+
Interactive projects
15+
Artists using tools I built
20+

DEMO REELS

Technical Art Demo Reel

YouTube

Selected Work

Production pipelines, tools, and real-time systems—followed by a focused selection of exploration projects.

PRODUCTION WORK

Game & Production Projects

Shipped game development, technical art pipelines, editor tools, and real-time production systems.

Out of Time

Out of Time

Manticore Games · 2026

Core-to-Unreal automation pipeline and large-scale mob rendering for a multiplayer rogue-lite

Impact

Artists kept Core's fast iteration while the runtime gained native UE performance. The pipeline became the performance foundation of Out of Time: ~50% fewer actors, ~90% fewer mob draw calls, and 200+ on-screen mobs at 30 FPS on Steam Deck.

Unreal Engine 4/5World Partition+6
n'Space Immersive Projection System

n'Space Immersive Projection System

Archifiction Inc. · 2017

Content team building, five-surface projection rendering, and production pipelines for an immersive projection system

Impact

Established a reusable content production system for custom projection hardware, reducing new-project setup from one day to half an hour and supporting the delivery of 15+ commercial and exhibition projects. Shared asset libraries, a base plugin, and outsourcing guidelines enabled a six-person internal team and two outsourcing teams to work to common standards, freeing the internal team to explore new interactions and visual approaches.

Unreal Engine 4Houdini+5
UE Art Pipeline Tools

UE Art Pipeline Tools

Manticore Games · 2020

Asset import, validation, and automation tooling on the Unreal side

Impact

Gave 20+ artists a UE-side tool layer they use daily, with import and setup collapsed into one click. 98 data-driven validation rules catch asset problems before they reach a build, bringing daily build errors from asset issues down to near zero.

Unreal Engine 4/5Python+4
DCC Tools / Pipeline

DCC Tools / Pipeline

Manticore Games · 2020

Digital content creation tools and pipeline integrations

Impact

Standardized artist-facing DCC workflows, reduced manual export/setup work, and made pipeline tools easier for technical artists to maintain and extend.

MayaSubstance Painter+4

EXPLORATIONS

Exploration Projects

Personal, student, and experimental work across games, AI, interactive tools, web development, and rapid prototyping.

Road Trip: Ahead OneWIP

Road Trip: Ahead One

Personal Project · 2026

A browser-based idle and companion game supported by art-directed procedural worlds and an AI-assisted 3D asset pipeline

Impact

Built and publicly released a playable road-trip game while developing a reusable approach to procedural art direction, AI-assisted asset integration, runtime diagnosis, and safe content iteration. Visual refinement and broader performance validation remain in progress.

AIVibe Coding+9
AI Chat Avatar

AI Chat Avatar

Personal Project · 2023

Real-time conversational sales assistant with speech, viseme-driven lip sync, and character animation

Impact

Demonstrated a complete real-time conversational character workflow that unified cloud AI services with UE5 facial and body animation in a solo prototype.

AIUnreal Engine 5+6
My Gaming RoomWIP

My Gaming Room

Personal Project · 2026

From AI-generated models to interactive, simulation-ready 3D assets

Impact

Built a repeatable path from generated models to interactive and simulation assets, with every step checked against geometry quality, mechanical function, and measured contact. When an asset is replaced or the environment is extended, the impact can be judged directly against existing interfaces and validation results.

MuJoCoBlender+6
Cats by the WindowWIP

Cats by the Window

Personal Project · 2026

A webcam-driven hide-and-seek game connecting head-tracked perspective, tactile 3D art, and a Blender-to-Three.js content pipeline

Impact

Built a five-level interactive prototype that ties visual perception to playable spatial puzzles, with reusable scene and character workflows and checks against the same assets used in the game.

Technical ArtThree.js+5

Skills & Technologies

Core competencies across technical art, engineering, and production

Tech-Art & Real-Time 3D

  • Unreal Engine 5 & Unity
  • Open World Setup
  • Shaders & Materials
  • Niagara/VFX & Lighting
  • Procedural Generation
  • Profiling & Optimization
  • Technical Troubleshooting

DCC & 3D Content

  • Blender, Maya, Houdini
  • Substance Painter / Designer
  • Photoshop & Illustrator
  • Modeling & Texturing
  • UV & Material Workflows
  • Rigging & Animation
  • GLB / FBX / USD Preparation

Programming

  • C++, Python
  • Blueprint, C#
  • TypeScript & JavaScript
  • PowerShell
  • Lua, MEL

Tools & Pipeline

  • Editor Tools & Plugins
  • Asset Pipeline Management
  • DCC-to-Engine Integration
  • Batch Automation
  • CI / Jenkins
  • Perforce / Git / SVN

Production

  • Agile Production
  • Project Scoping & Planning
  • Documentation & Standards
  • Cross-Team Communication
  • Outsourcing & Vendor Direction
  • Technical Support & Triage