ShaderJam - 泡泡材质

把别人家的需求盗过来了~~

要求是做个泡泡材质,能够表现泡泡厚度,并且有上下高光,如图:

GDC 2019 EXPO见闻

每年最大的展台无非就是那几个,Unity,Epic,Microsoft,PlayStation,前年Lumberyard发布后亚马逊也开始疯狂占位,今年Google也加入了(好吧其实之前也在但今年比较重磅)

开发技术系列

欢迎来到Vega的世界

这是我尝试将之前我各处的信息综合一下的地方。
也是第一次这么折腾建站 XD
这里会发我想发的所有东西(当然是不会侵权的那些),上一次还是在10年前在已经关闭的百度空间。
感谢Github,Hexo,还有Yilia主题的制作者Litten。

这篇之前时间的post都是搬运之前的博客,保留了时间戳。虽然看着当时做的东西很挫。。。不过也是成长的见证吧!留下了!~

Unreal Shaders - Sun

Tried to make a Sun animation in Unreal Engine 4.16.1. Welcome any advice and suggestions :D

Unreal Shaders - Lava Flow

3D lava flow made in UE 4.14.3. Using blendshape for the lava shape in Maya, and animated materials in UE.

Unreal Shaders - for game Deliriant

Using UE 4.14.3 - 4.15.

Animation with Game Engine

Below is an animation I made specially for NASA Science Animation Fellowship application. Mainly made with Unreal game engine, with the help of Adobe Premiere and Houdini. Map data and models of ISS collected from NASA’s website.

Do you know what day was it?

Basic OpenGL Renderer

Git repo

This is an in-class solo project in Shader Development class, using OpenGL.

Post Mortem - Cyber Force

Cyber Force is a game that players perform as an ethical hacker hunting bugs in programs. Players enforce justice in the cyber world. The core mechanic is to find out the bugs among programs but the player need to be careful with his power – abuse will cause a domino effect and more bugs.

Snowy Scene Generator(Maya, Python)

The second project I decided to generate a snowy scene in Maya. At first I tried to emulate the scene using codes myself, but found it too complicated. Ian, our teacher, suggested me to use the particle system. So finally it’s down using particles.

Scene preview:

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