PIPELINES · TOOLS · SHADERS · VFX

Vega / Xuan Bai

Senior Technical Artist

Bridging art and engineering through pipeline automation, tools development, real-time content workflows, and production-focused technical art.

Industry experience
9 years
Automated pipeline runs
500+
Interactive projects
15+
Artists using tools I built
20+

DEMO REELS

Technical Art Demo Reel

YouTube

Selected Work

Production pipelines, tools, and real-time systems—followed by a focused selection of exploration projects.

PRODUCTION WORK

Game & Production Projects

Shipped game development, technical art pipelines, editor tools, and real-time production systems.

Out of Time

Out of Time

Manticore Games · 2026

Core-to-Unreal automation pipeline and large-scale mob rendering for a multiplayer rogue-lite

Impact

Artists kept Core's fast iteration while the runtime gained native UE performance. The pipeline became the performance foundation of Out of Time: ~50% fewer actors, ~90% fewer mob draw calls, and 200+ on-screen mobs at 30 FPS on Steam Deck.

Unreal Engine 4/5World Partition+6
n'Space Immersive Projection System

n'Space Immersive Projection System

Archifiction Inc. · 2017

Content team building, five-surface projection rendering, and production pipelines for an immersive projection system

Impact

Established a reusable content production system for custom projection hardware, reducing new-project setup from one day to half an hour and supporting the delivery of 15+ commercial and exhibition projects. Shared asset libraries, a base plugin, and outsourcing guidelines enabled a six-person internal team and two outsourcing teams to work to common standards, freeing the internal team to explore new interactions and visual approaches.

Unreal Engine 4Houdini+5
UE Art Pipeline Tools

UE Art Pipeline Tools

Manticore Games · 2020

Asset import, validation, and automation tooling on the Unreal side

Impact

Gave 20+ artists a UE-side tool layer they use daily, with import and setup collapsed into one click. 98 data-driven validation rules catch asset problems before they reach a build, bringing daily build errors from asset issues down to near zero.

Unreal Engine 4/5Python+4
DCC Tools / Pipeline

DCC Tools / Pipeline

Manticore Games · 2020

Digital content creation tools and pipeline integrations

Impact

Standardized artist-facing DCC workflows, reduced manual export/setup work, and made pipeline tools easier for technical artists to maintain and extend.

MayaSubstance Painter+4

EXPLORATIONS

Exploration Projects

Personal, student, and experimental work across games, AI, interactive tools, web development, and rapid prototyping.

Skills & Technologies

Core competencies across technical art, engineering, and production

Tech-Art & Real-Time 3D

  • Unreal Engine 5 & Unity
  • Open World Setup
  • Shaders & Materials
  • Niagara/VFX & Lighting
  • Procedural Generation
  • Profiling & Optimization
  • Technical Troubleshooting

DCC & 3D Content

  • Blender, Maya, Houdini
  • Substance Painter / Designer
  • Photoshop & Illustrator
  • Modeling & Texturing
  • UV & Material Workflows
  • Rigging & Animation
  • GLB / FBX / USD Preparation

Programming

  • C++, Python
  • Blueprint, C#
  • TypeScript & JavaScript
  • PowerShell
  • Lua, MEL

Tools & Pipeline

  • Editor Tools & Plugins
  • Asset Pipeline Management
  • DCC-to-Engine Integration
  • Batch Automation
  • CI / Jenkins
  • Perforce / Git / SVN

Production

  • Agile Production
  • Project Scoping & Planning
  • Documentation & Standards
  • Cross-Team Communication
  • Outsourcing & Vendor Direction
  • Technical Support & Triage