PIPELINES · TOOLS · SHADERS · VFX

Vega / Xuan Bai

Senior Technical Artist

Bridging art and engineering through pipeline automation, tools development, real-time content workflows, and production-focused technical art.

Industry experience
9 years
Automated pipeline runs
500+
Interactive projects
15+
Artists using tools I built
20+

DEMO REELS

Technical Art Demo Reel

YouTube

Selected Work

Production pipelines, tools, and real-time systems—followed by a focused selection of exploration projects.

PRODUCTION WORK

Game & Production Projects

Shipped game development, technical art pipelines, editor tools, and real-time production systems.

EXPLORATIONS

Exploration Projects

Personal, student, and experimental work across games, AI, interactive tools, web development, and rapid prototyping.

Skills & Technologies

Core competencies across technical art, engineering, and production

Tech-Art & Real-Time 3D

  • Unreal Engine 5 & Unity
  • Open World Setup
  • Shaders & Materials
  • Niagara/VFX & Lighting
  • Procedural Generation
  • Profiling & Optimization
  • Technical Troubleshooting

DCC & 3D Content

  • Blender, Maya, Houdini
  • Substance Painter / Designer
  • Photoshop & Illustrator
  • Modeling & Texturing
  • UV & Material Workflows
  • Rigging & Animation
  • GLB / FBX / USD Preparation

Programming

  • C++, Python
  • Blueprint, C#
  • TypeScript & JavaScript
  • PowerShell
  • Lua, MEL

Tools & Pipeline

  • Editor Tools & Plugins
  • Asset Pipeline Management
  • DCC-to-Engine Integration
  • Batch Automation
  • CI / Jenkins
  • Perforce / Git / SVN

Production

  • Agile Production
  • Project Scoping & Planning
  • Documentation & Standards
  • Cross-Team Communication
  • Outsourcing & Vendor Direction
  • Technical Support & Triage