This is an in-class solo project in Shader Development class, using OpenGL.
Cyber Force is a game that players perform as an ethical hacker hunting bugs in programs. Players enforce justice in the cyber world. The core mechanic is to find out the bugs among programs but the player need to be careful with his power – abuse will cause a domino effect and more bugs.
The second project I decided to generate a snowy scene in Maya. At first I tried to emulate the scene using codes myself, but found it too complicated. Ian, our teacher, suggested me to use the particle system. So finally it’s down using particles.
The Modus Room is a first-person puzzle game in which the player uses their mobile device to look and move around a room to examine and pick up objects in search for clues. When the players discovers a clues, they use the clues as solutions for the puzzles in order to find the key to the next rooms where more puzzles await.
Android: NetRunner is set in the fictional Android entertainment world. The whole world is a cyberpunk sci-fi world. How it works?
The word “punk” comes from punk rock, which is a rock music genre developed between 1974 and 1976. The term ”punk” was first used in relation to rock music by some American critics to describe garage bands and their devotees. Punk bands typically use short or fast-paced songs, with hard-edged melodies and singing style, stripped-sown instrumentation, so people use punk rock to express their emotions, and often with political, anti-establishment lyrics. They took root in local scenes that tended to reject association with the mainstream. So we can almost see what’s the feeling of “cyberpunk”. Cyberpunk is a subgenre of science fiction in a future setting, which often center on a conflict among artificial intelligences and megacorporations. That future is often called the antithesis of the generally utpian visions. Megacprporations, cyberspace and hackers are always the basic setting in such stories.
This time I was still in Team 8. Our game is EcoLand, a serious game about real-time strategy/management simulation in which the player controls an island populated by wild animals and growths of vegetation while managing factories that harvests the animals for meat. The goal is to wisely invest in resources to maintain animal population and plant life while keeping up with the meat supply demands of the industry over the course of one year.
After I play more NetRunner, I started to go deep into the game. I was always mixing up the TCG, CCG, and LCGs. NetRunner is a LCG - Living Card Game, which means besides the core set of the deck you buy the first time, it will continuously sell a small pack of expansion every one or two month, with the specific and same cards in each expansion pack. It is a kind of CCG - Collecting Card Game, players need to collect more cards from expansions.
This time I was in the Team 8, and our game is called Swift. Swift origins from Zaxxon, an isometric shooter arcade game developed by Sega in 1982. So our game is still isometric, using art style like Monument Valley, remove the combat element, and make it a pure speed game.
Actually that was the first time I heard about the game Android: NetRunner when my teacher told me that we would play it in class on the Game Design class two month ago. I searched on the website, and it seems that it’s a very great new Trading Card Game, like Hearthstone. But I didn’t get any sense until I got the game - There are so many cards with so many characters which excited me greatly, and the nice punk art style also encourages me to explore the game deeply.
This game is about the story between corporations and hackers. It’s actually a Living Card Game. Not like the TCG games I played before, in NetRunner the two players play different characters - corporation and hacker. Corporation cannot play against corporation, and hacker cannot play against hacker.
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