AR Prototype - Cyberpunk Version World 赛博朋克版本的世界

A rapid prototype for phone AR design, demos how we enter the cyberpunk version of the world.
AR设计的快速原型实现,展示我们怎样进入赛博朋克版本的世界。

The basic idea is that there are many version of our world we live and they are always there, all we need is just a portal to enter it, and regardless of what AR device we are using. So these AR worlds are consistent, and have location based contents to either provide useful information, or help entertain the users.

Unreal Shaders - Holo Model Glitching 不稳定的全息模型

为一个cyberpunk小项目做的简易不稳定全息模型材质。

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Unreal Shaders - Dancing Lines 跳动线条

使用顶点动画材质的跳动线条效果,以及制作环形VFX的一个小技巧。

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Unreal Shaders - Ice and Crystal 冰块与水晶

学习制作星空宝石效果,因此把相关的次表面Subsurface,Bump贴图和常见的冰块效果一起学习了。

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Unreal Shaders - Inner Energy 能量涌动

尝试实现一个类似辉光球的内部能量涌动效果,仅使用UE材质。可以应用在任何物体上。

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ShaderJam - 泡泡材质

把别人家的需求盗过来了~~

要求是做个泡泡材质,能够表现泡泡厚度,并且有上下高光,如图:

Unreal Shaders - Sun

Tried to make a Sun animation in Unreal Engine 4.16.1. Welcome any advice and suggestions :D

Unreal Shaders - Lava Flow

3D lava flow made in UE 4.14.3. Using blendshape for the lava shape in Maya, and animated materials in UE.

Unreal Shaders - for game Deliriant

Using UE 4.14.3 - 4.15.

Animation with Game Engine

Below is an animation I made specially for NASA Science Animation Fellowship application. Mainly made with Unreal game engine, with the help of Adobe Premiere and Houdini. Map data and models of ISS collected from NASA’s website.

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